Mathematics Projects


 

Make it Doubles

🎯 Objective

The objective of playing Double the Numbers is to build numerical reasoning and strategic thinking by combining identical numbers to reach higher values. As players double their way upward, they sharpen their multiplication skills, planning abilities, and quick decision-making — all within a fun, fast-paced, and progressively challenging environment.

🕹️ Procedure

Players must identify and double the number given by the game master, then jump onto the new doubled number to move forward. The goal is to keep doubling and jumping correctly to climb higher and reach the best possible score. The more you double, the higher you go — so think fast, jump smart, and aim for the top!

🧠 Skills Developed in Double the Numbers

Math Skills – Reinforces understanding of doubling, multiplication, and number patterns in a fun, interactive way.

Strategic Thinking – Players must plan their moves ahead to keep doubling and avoid getting stuck.

Problem Solving – Encourages players to think critically about how to reach the highest numbers.

Mental Agility – Boosts quick thinking and fast decision-making as the game speeds up or gets more challenging.

Focus & Concentration – Requires attention to number placement and timing to succeed.

Coordination & Timing – Improves hand-eye coordination and timing when jumping on the correct numbers.

Goal Setting & Perseverance – Motivates players to beat their high score and keep trying after each round.

 

Value and Balance 

Value and Balance

Objective:

The objective of the Value and Balance project is to develop students’ understanding of equality by using a balance model. Students practice addition and problem-solving by ensuring that both sides of the balance have the same value. This activity helps learners visualize mathematical concepts in a fun and hands-on way.

Procedure

Lower Primary (1 and 2): In one minute, complete the following

  • Choose numbers or pictures on each side of the balance.
  • Use paper clips to represent the value of each number.
  • Add the total value on the left side.
  • Add the total value on the right side.
  • Adjust by moving or adding paper clips until both sides are equal.
  • Challenge yourself to balance quickly and accurately.

Upper Primary (3-5): In 30 seconds, complete the following

  • Select higher numbers or mixed values on both sides of the balance.
  • Calculate the total value on each side mentally or with quick addition.
  • Use paper clips to represent the values correctly.
  • Check whether the balance is equal; adjust if needed.
  • Aim to balance both sides as fast as possible within the time limit.

Skills Developed:

  • Math Skills – Strengthens understanding of addition, number value, and equality.
  • Logical Thinking – Enhances comparing values and figuring out balanced equations.
  • Critical Thinking – Encourages decision-making when adjusting weights to achieve balance.
  • Problem-Solving Abilities – Improves strategies for finding multiple ways to make values equal.
  • Fine Motor Skills – Develops careful handling by placing and adjusting paper clips.
  • Collaboration – Promotes teamwork and communication when done in pairs or groups.
  • Time Management – Sharpens the ability to solve mathematical tasks effectively under time pressure.



 

Multiplication Machine

Objective

The objective of Multiplication Mahine is to strengthen students’ multiplication skills and mental agility through an engaging and interactive board activity. Players practice quick recall of multiplication facts while using colorful arrows to find and match correct products. The goal is to think fast, calculate accurately, and have fun while mastering multiplication tables!

Procedure

Lower Primary (Grades 1–2):

 In one minute, complete the following tasks:

  •  Use the movable arrows on the multiplication board to select two numbers (from 1 to 10).
  •  Multiply the two numbers and say the answer aloud.
  •  Write the correct product in your notebook or place a marker on the correct answer on the board.
  •  Continue for as many problems as you can within the time limit.
  •  Challenge yourself to beat your previous score!

Upper Primary (Grades 3–5):

In 30 seconds, complete the following tasks:

  • Move the arrows quickly to point at two numbers on the board.
  • Multiply the two numbers mentally and record your answer.
  • Find and mark the correct product in the answer section of the board.
  • Complete as many correct multiplications as possible within the time limit.
  • Compete with your classmates for accuracy and speed!

Skills Developed

Math Skills: Reinforces multiplication facts and number relationships.

Logical Thinking: Encourages pattern recognition in multiplication tables.

Critical Thinking: Promotes quick problem-solving and reasoning under time limits.

Mental Agility: Improves mental calculation speed and accuracy.

Memory: Strengthens recall of multiplication facts through repeated practice.

Hand–Eye Coordination: Enhances coordination by using movable arrows to select numbers.

Time Management: Builds efficiency in solving problems within a set duration.


 

Math Mini Market

Objective:

The objective of playing Math Mini Market is to strengthen mental math skills by solving real-life shopping problems quickly and accurately. Students aim to enhance their calculation speed, logical thinking, and confidence in handling numbers while engaging in a fun, interactive market-style activity that promotes teamwork and practical problem-solving.

 Procedure

Lower Primary (1 and 2) students have to finish the questions by completing the following steps.

  •  Choose the easy or hard level of addition and subtraction questions based on your preference.
  •  Challenge yourself to finish the question as quickly and accurately as possible.
  •  Based on the level of difficulty, you will get points to buy stuff in the mini market.     

Lower Primary (3,4, and 5) students have to finish the questions by completing the following steps.

  • Choose the easy or hard level of addition, subtraction, multiplication, and division questions based on your preference.
  • Challenge yourself to finish the question as quickly and accurately as possible.
  • Based on the level of difficulty, you will get points to buy stuff in the mini market. 

Skills Developed:

Math Skills – Strengthens basic arithmetic (addition, subtraction, multiplication, division) and problem-solving abilities.

Critical Thinking – Encourages quick decision-making and efficient problem analysis under time constraints.

Mental Agility – Improves the ability to process information and solve problems rapidly.

Memory – Reinforces short-term memory by recalling math rules and sequences during gameplay.

Time Management – Develops the ability to solve problems effectively within limited time periods.


Secret Sum- Unlocking the Treasure with Mathematics

Objective:

To engage students in a fun and interactive math game that develops problem-solving, logical reasoning, and probability skills by finding the secret sum needed to unlock a treasure locker. Procedure:

1. Prepare a treasure locker model with three circular layers (each divided into equal sectors).

2. Write numbers in each sector of the three circles.

3. Players must rotate or align the circles so that the numbers in a straight row (across the three circles) add up to the same total — the Secret Sum.

4. The challenge is to make the sum equal for every straight row across the circles.

5. Once the Secret Sum is found correctly in all rows, the treasure locker is considered “unlocked,” and the player wins the treasure.

Skills Developed:

Logical Reasoning: Identifying number patterns and consistent sums.

Probability Thinking: Testing and predicting possible number alignments.

Problem-Solving: Applying trial-and-error with strategy to reach the correct sum.

Collaboration & Communication: Working with teammates to share strategies.

Mathematical Fluency: Practicing addition and recognizing equal sums across rows.

All the very best!


 

Solve and Have Fun

Objective

Solve a series of math problems mentally and quickly using addition and subtraction to build number sense and confidence.

Procedure

  1. Pick if you want to roll 1 dice or 2 dice.
  2. Roll the dice. If using 2 dice, add the two numbers; if using 1 dice, add zero.
  3. Answer the math problems row by row by adding and subtracting the numbers in your head as quickly as possible.
  4. Try to complete as many rows as possible within the time limit (30 seconds).

Skills to Develop

  • Math Skills: Addition and subtraction of single-digit numbers.
  • Logical & Critical Thinking: Choosing dice options and solving problems quickly.
  • Mental Agility & Quick Decision Making: Performing mental calculations under time pressure.
  • Memory Boost: Keeping track of numbers and sums during solving.
  • Time Management & Hand-Eye Coordination: Balancing speed and accuracy while rolling dice and solving problems.


 

Decompose One Addend to Add

Objective

Understand how to break apart (decompose) one number (addend) to make addition easier and more flexible.

Procedure

  • Look at the number you want to add (addend).
  • Pick up the first number from one cup and put the matching number of cotton balls into that cup.
  • Spin the wheel to get the second addend. Decompose that addend into two smaller numbers.
  • Put the number of cotton balls that match these two decomposed parts into two separate cups.
  • The total cotton balls will be falling from the three cups combined.
  • Pick the number from the back of the cup and write the answer on the pocket.

Skills You’ll Develop

  • Math Skills: Addition with decomposing numbers to simplify calculations.
  • Logical Thinking: Planning how to break down numbers and add in steps.
  • Number Sense: Understanding how numbers can be split and recombined.
  • Mental Math: Practice adding parts mentally before final sum.
  • Problem Solving: Using strategies to make addition easier and accurate.


 

Fun with Mathematical Equations! 


Boost your math skills and mental agility through exciting challenges.

Procedure

1)     Choose a character.

2)     Pick a random question.

3)     Answer the question.

4)     If you get it right, roll the dice.

5)     The more you advance, the more prizes you win!

 

🌟 Skills You’ll Develop:

  • 🔢 Math Skills (Addition, Subtraction, Multiplication)
  • 🧩 Logical & Critical Thinking
  • ⚡ Mental Agility & Quick Decision Making
  • 🧠 Memory Boost
  • 🎯 Time Management & Hand-Eye Coordination


Unlock the Mystery Box

🎲 Sharpen your math brain with fun challenges!

Procedure

  •  Two players each pick a math card from the table.
  •  Both read the question and answer as quickly as they can.
  •  The first player with the correct answer wins a small prize.
  •  If you don’t have a friend to play with, challenge our Human Calculator!
  •  If you win against the Human Calculator, you’ll get more prizes

.🌟 Skills You’ll Develop:

✏️ Problem-Solving & Analytical Thinking

• 🌐 Pattern Recognition & Strategy Planning

• ⏱️ Speed & Accuracy in Calculations

• 🧠 Concentration & Focus

• 🎨 Creativity & Flexible Thinking

• 📊 Data Interpretation & Logical Reasoning


Explore the World of Shapes!

Dive into the World of 3D Shapes!

Procedure:

  • Pick a Shape: Each player chooses a 3D shape model (cube, sphere, cone, cylinder, or pyramid).
  • Identify & Explore: Check the shape’s properties – faces, edges, and vertices.
  • Challenge Round:
  • Roll a dice or draw a card to get a task, e.g.:
    • Count the faces quickly
    • Stack shapes to make a structure

Solve & Score: Complete the task as fast as possible. Correct answers earn points or a small prize.

Winner: The player with the most points at the end wins!

 Skills You’ll Develop:

• 🔺 Shape Recognition & Spatial Awareness

• 📏 Measurement & Geometry Skills

• 🤹 Hand-Eye Coordination & Motor Skills

• 🧠 Visual Thinking & Problem Solving



Let’s Roll the DICE!!

Learning Goals:

  •  To perform different mathematical operations and get the unknown numbers.
  •  Build an appreciation for how seemingly random outcomes (dice rolls) can lead to predictable results through math.

Explanation of the Method/Principle:

The trick starts by doubling the number on the first dice, adding 5, then multiplying by 5. The number on the second dice is added next, followed by subtracting 25. The final two-digit number represents the original dice roll, with the tens place showing the first dice and the units place revealing the second dice. The trick works because the calculations are structured to encode the dice numbers through systematic operations, ultimately leading back to the original pair of dice values.

Key Words:

  • Multiplication, addition
  • Number manipulation

Real-life Applications:

  • Data encoding and decoding: This trick mimics how data is encoded into numbers and decoded, similar to processes in computer science and cryptography.
  • Mental math skills: Enhance one's ability to perform calculations mentally, which is valuable in many real-world situations like shopping, budgeting, and problem-solving.
  • Pattern recognition: Understanding the underlying logic reinforces pattern recognition skills, useful in various fields like finance, gaming, and predictive modeling.

References:

  • Mathematical principles behind dice games and number manipulation.
  • "Mathematical Magic" by Martin Gardner.


 

The Lucky Call

Learning Goals:

  •  Learners will quickly identify and match numbers on their cards, improving numerical fluency.
  • Develop pattern recognition skills
  • Learners will identify rows, columns, and special patterns, strengthening visual and logical reasoning.

Explanation of the Method/Principle:

Random Number Generation – Numbers are called in a random order, which can be simulated with cards, balls, or digital systems.Pattern Recognition – Players mark numbers on their cards and aim to complete a specific pattern (line, column, diagonal, or full card).Probability Awareness – While each number has an equal chance of being called, understanding how many numbers remain or tracking which patterns are closer helps players anticipate outcomes.Attention and Tracking – Players must focus, cross off called numbers accurately, and identify when a pattern is complete.Number recognition

Key Words:

  • pattern
  • Probability
  • randomness

Real-life Applications:

  • Probability and Statistics – Understanding chance, likelihood, and randomness in real-world events.
  • Data Tracking and Analysis – Monitoring sequences and patterns, similar to tracking inventory or datasets.
    Attention and Focus Training – Enhancing concentration skills useful in study, work, or daily tasks.
    Pattern Recognition – Identifying sequences and arrangements, applicable in coding, design, or problem-solving.

References:

  • Hofstadter, D. R. (1981). Metamagical Themas: Questing for the Essence of Mind and Pattern. Basic Books. Gardner, M. (1996). Mathematical Magic Show. Dover Publications. Simon, B. (1990). Mathematics and Magic Tricks. Cambridge University Press.


 

The Hidden Formula

Learning Goals:

  • Understand patterns and sequences
    Explore the connection between math and magic
    Foster creativity and curiosity

Explanation of the Methods/Principles:

  • Fixed positions – The magician places or controls the card so it ends up in a known spot after a series of moves.
  • Repetition and patterns – Repeating a simple process (like dealing into piles) narrows down the position of the chosen card.
  • Algebraic operations – Using number tricks where the chosen number is “canceled out,” leaving a predictable result.
  • Probability and forcing – Guiding the spectator’s choices so the outcome is secretly controlled.
    Sequences or stacks – Pre-arranging cards in a pattern so the magician can easily identify or predict cards.
    Key Words:
  • Pattern
  • Sequence
  • Probability
  • Algebraic operation

Real-Life Applications:

Computer Programming – Using logical sequences and algorithms to solve problems.

Cryptography – Applying patterns and arithmetic to encode and decode information securely.

Data Analysis – Recognizing patterns and trends in large datasets.

Game Design – Designing predictable or balanced systems using probability and logic.

Strategic Decision-Making – Using probability and logical reasoning to make informed choices.

Problem-Solving Skills – Applying step-by-step logic to tackle real-world challenges.


 

Math Fair Game: Amazing Addition Race

Objective:

Be the first to correctly add the numbers inside the yellow square placed anywhere on the 1–100 board.

Learning Goals

  • Students will practice addition skills by summing numbers quickly.
  • Students will improve speed and accuracy in mental calculation.
  • Students will develop healthy competition and focus during problem-solving.

Explanation of the Method

  Two students stand side by side, each with their own board and square frame.

  When the teacher says “Go!”, each student places the square anywhere on their board.

  They must add all 25 numbers inside the square as quickly as they can.

  The first student to finish calls out the total.

Key Words

  • Addition
  • Mental calculation
  • Accuracy
  • Speed
  • Number grid
  • Sum

Real-Life Connections

  • Financial Literacy: Managing daily expenses and budgeting.
  • STEM Integration: Calculating distances, weights, or volumes in real contexts.
  • Health & Nutrition: Summing calories or nutritional values of meals.
  • Environmental Awareness: Adding up energy consumption or waste totals. 


Body Metrics That Matter

Objective

To investigate the utility and limitations of Body Mass Index (BMI) as a sole indicator of health by collecting and analyzing physical data from a sample group. Students will determine if BMI provides a complete picture of an individual's health or if other metrics, like waist-to-height ratio or body composition, are necessary for a more accurate assessment.

 

 Learning Goals

   Science: Understand the human musculoskeletal system, the concept of homeostasis, and the health risks associated with obesity and being underweight.

   Technology: Utilize digital tools like BMI calculators, spreadsheet software (Excel/Google Sheets) for data analysis, and graphing tools for visualization.

   Engineering: Apply a systematic, data-driven method (the engineering design process) to define a problem, collect data, analyze results, and propose improvements to a measurement system.

   Arts: Create clear, visually engaging data visualizations (graphs, charts) and an aesthetically pleasing and informative presentation board.

   Mathematics: Calculate BMI, averages, and percentages. Perform basic statistical analysis and interpret data distributions and correlations.

  Explanation of Method

1.  Background Research & Hypothesis: Students will begin by researching what BMI is (weight in kg / height in meters²), its history, and its established categories (Underweight, Normal, Overweight, Obese). They will also research its criticisms, such as not accounting for muscle mass, bone density, or fat distribution. They will then form a hypothesis (e.g., "We hypothesize that at least 30% of athletes in our sample will be classified as 'Overweight' or 'Obese' by BMI despite having a healthy body fat percentage.").

 2.  Data Collection: Students will recruit a diverse sample of volunteers (e.g., 20-30 peers, ensuring anonymity). For each volunteer, they will confidentially record:

  Age and Gender

  Height (using a stadiometer or measuring tape)

  Weight (using a digital scale)

  Nationality 

3.  Data Analysis:

  Calculate Metrics: For each volunteer, calculate:

       BMI: Weight (kg) / [Height (m)]²

  Categorize: Place each volunteer into standard BMI.

  Compare & Correlate: Use a spreadsheet to create bar charts, pie charts to compare the classifications from the two different metrics. Identify any "outliers"—people who fall into a "Overweight" BMI category but a "Healthy" WHtR category, or vice-versa.

  Statistical Summary: Calculate the percentage of the sample that falls into each category for both BMI.

4.  Conclusion & Presentation: Students will present their findings on a tri-fold board. They will state whether their hypothesis was supported, discuss the limitations of BMI based on their own data (e.g., "We found that 4 out of 5 student athletes were misclassified by BMI"), and argue for or against the use of BMI as a standalone health metric. They can propose that a combination of metrics provides a more holistic view.

 Key Words

   Body Mass Index (BMI): A measure of body fat based on height and weight.

   Anthropometry: The scientific study of the measurements and proportions of the human body.

   Correlation: A mutual relationship or connection between two or more things.

   Health Metrics: Quantifiable measures used to assess health status.

   Data Visualization: The graphical representation of information and data.

   Body Composition: The proportion of fat, bone, muscle, and other tissues in the body.

  Real Life Connections

   Medical Practice: Doctors and nurses use BMI as a quick, low-cost screening tool to identify potential weight-related health risks like heart disease, diabetes, and hypertension.

   Insurance and Public Health: Life insurance companies may use BMI to assess risk, and governments use population-level BMI data to track trends in public health.

   Sports and Fitness: This project highlights why a professional athlete and a sedentary person can have the same BMI but vastly different health profiles, demonstrating the importance of more nuanced metrics in fitness assessments.

   Personal Health Awareness: It empowers students to think critically about the numbers they see on a scale or in a health app and understand that "health" is multi-faceted and cannot be reduced to a single number.

 

The Equation of Equality: Celebrating Women Who Broke the Mathematical Ceiling

Objective

To research, celebrate, and communicate the groundbreaking contributions of women in mathematics throughout history and in the local community. The project aims to highlight the historical barriers these women overcame, showcase the significance of their work, and inspire future generations by providing visible role models.

 Learning Goals

   Science: Understand the scientific fields (e.g., physics, astronomy, computer science) that were advanced by these mathematical breakthroughs.

   Technology: Utilize digital archives, academic databases, and online resources for historical research. Use presentation software or web design tools to create the final exhibit.

   Engineering: Highlight the application of mathematical theories to engineering problems (e.g., calculations for space flight, structural analysis).

   Arts: Design an engaging and aesthetically powerful presentation. This could include portrait illustrations, thematic graphic design, and creative storytelling to make the mathematicians' stories compelling and accessible.

   Mathematics: Learn and explain specific mathematical concepts, theorems, or fields (e.g., abstract algebra, number theory, calculus) pioneered or significantly advanced by the featured women.

 Explanation of Method

1.  Selection & Research: Students will select prominent historical female mathematicians (e.g., Hypatia, Ada Lovelace, Emmy Noether, Katherine Johnson, Maryam Mirzakhani). For each, they will research:

  Their biography and the historical context they worked in.

  The specific mathematical challenges and societal barriers they faced.

  A clear explanation of their key contributions and the impact of their work.

2.  Local Connection: A crucial component is researching a local female mathematician. This could be a professor at a nearby university, a data scientist at a local company, or a math teacher. Students would conduct an interview (via email or video call) to learn about her career path, her area of expertise, and her perspective on being a woman in a STEM field.

3.  Synthesis and Presentation: Students will synthesize their research into a cohesive narrative. The final project can be a traditional tri-fold board, a digital timeline, or a mini-documentary. The presentation should not just be a collection of facts, but a story that connects the past to the present, showing a lineage of achievement.

4.  Reflection: The project will conclude with a reflective component, where students analyze the common themes they discovered (e.g., perseverance, mentorship, the importance of access to education) and how these stories change their own perception of mathematics and who can do math.

 Key Words

   Mathematician: A specialist or expert in the field of mathematics.

   Historical Barriers: Societal limitations such as gender discrimination, lack of educational access, and the "Matilda Effect" (the systematic undervaluing of women's scientific contributions).

   Contribution: A significant advancement, discovery, or theorem in the field of math.

   Role Model: A person looked to by others as an example to be imitated.

   Abstract Algebra / Calculus / Topology: Examples of specific mathematical fields advanced by the women studied.

   Representation: The description or portrayal of someone or something in a particular way, especially regarding the visibility of a group in a field.

 Real Life Connections

   Career Exploration: Introduces students to diverse and often unseen STEM career paths, moving beyond the traditional image of a mathematician.

   Social Justice and Equity: Connects directly to ongoing discussions about gender equality, representation in STEM fields, and breaking down systemic biases.

   Local Community Engagement: Bridges the gap between abstract historical figures and the real, active professionals in the students' own community, making the field feel more accessible.

   Inspiration and Identity: Helps all students, especially young women, to see themselves as capable of pursuing mathematics by providing relatable and powerful role models, combating stereotypes and building self-efficacy.


 

Quadric Universe and Springs

 Objective

To investigate the mathematical properties of quadric surfaces and helical springs using GeoGebra for 3D modeling, and to discover and explain their critical applications in engineering, architecture, and everyday technology.

 Learning Goals

   Science: Understand the physics of elasticity and Hooke's Law (F = -kx) as it relates to springs. Explore how the geometry of a helix determines its mechanical properties.

   Technology: Develop proficiency in using GeoGebra's 3D graphing suite to create, manipulate, and analyze dynamic models of mathematical shapes.

   Engineering: Analyze how specific quadric shapes are chosen for real-world structures and devices based on their inherent structural and functional properties (e.g., strength, ability to focus signals).

   Arts: Create clear, visually engaging, and even artistic 3D models and diagrams. Design a presentation that effectively communicates the elegance and utility of these mathematical forms.

   Mathematics: Extend knowledge from 2D conic sections to 3D quadric surfaces. Understand the equations that define spheres, ellipsoids, paraboloids, and hyperboloids, and the parametric equations for a helix.

 Explanation of Method

1.  Virtual Modeling & Exploration:

  Quadrics: Students used GeoGebra to graph and explore different quadric surfaces by plotting their equations. They would manipulate constants in equations like `` (ellipsoid) or `` (elliptical paraboloid) to see how the shapes change.

  Springs: They modeled a spring using the parametric equations for a helix: ``, ``, ``. By changing `` (radius) and `` (pitch), they could create models of tight and loose springs.

 2.  Property Analysis:

  For each quadric surface, students documented its key features (e.g., a paraboloid has a focal point, a hyperboloid of one sheet is a doubly ruled surface).

  For springs, they analyzed how the helix's geometry relates to its function: a spring with a larger pitch can be compressed more, and the coil radius affects its stiffness.

 3.  Real-World Research & Connection:

  Students researched and compiled examples of where these shapes are used:

       Ellipsoids & Spheres: Planetariums, water towers, ball bearings.

       Paraboloids: Satellite dishes, telescope mirrors, car headlights.

       Hyperboloids: Cooling towers for power plants, lattice towers, water tanks.

       Helices/Springs: Vehicle suspension systems, mechanical watches, retractable pens, mattresses, trampolines.

 4.  Synthesis and Presentation:

  The final project likely combined screenshots or live demos of their GeoGebra models with diagrams, photos of real-world applications, and explanations of the underlying math and physics.

 Key Words

   Quadric Surfaces: 3D surfaces defined by second-degree equations (e.g., ellipsoid, paraboloid, hyperboloid).

   Conic Sections: The family of curves (circles, ellipses, parabolas, hyperbolas) that are the 2D counterparts to quadrics.

   Helix: The three-dimensional spiral shape that defines a spring.

   GeoGebra: Dynamic mathematics software used for visualization.

   Hooke's Law: The principle of elasticity ().

   Focal Point: A key property of paraboloids where signals or light are collected or emitted.

   Structural Efficiency: How a shape uses material to provide great strength, a key reason for using hyperboloids.

 Real Life Connections

   Infrastructure All Around Us: This project reveals the "hidden math" in everyday life. The water tower on the horizon, the car suspension on the drive to school, and the satellite dish on a roof are all practical applications of these shapes.

   Engineering Design Choices: It explains why engineers choose specific shapes. A hyperboloid is used in a cooling tower not because it looks cool, but because it is exceptionally strong and uses minimal material.

   Physics in Action: The project connects the abstract mathematical model of a helix to the very tangible feeling of bouncing on a trampoline or clicking a pen, demonstrating how math describes physical laws.

   From Abstract to Concrete: It successfully bridges the gap between an intimidating algebraic equation and a physical object you can hold in your hand, making advanced mathematics feel relevant and accessible.


Battle of the Hues: The Hidden Bottle Challenge

Develop logical reasoning to solve hidden or coded problems.

Strengthen decision-making skills through observation and the use of clues.

Build strategic thinking and persistence by solving puzzles step by step.

Explanation of the Method/Principle

In this interactive activity, several colored bottles are hidden or shuffled. Participants must determine the correct position or color order of the bottles.

Each time they make a guess, they receive clues or feedback indicating how close their attempt is to the correct answer. By analyzing these clues, students gradually eliminate incorrect options, refine their strategies, and reach the correct solution.

This challenge teaches the principles of logical deduction, pattern recognition, and strategic adjustment — encouraging students to think carefully and systematically rather than relying on random guesses.

Key Words

Logical reasoning

Clues

Feedback

Strategy

Elimination

Patterns

Real-Life Applications

Decision-making: Using evidence and reasoning to make sound choices in daily life.

Scientific inquiry: Forming hypotheses, testing, and refining based on results.

Detective work: Gathering and interpreting clues to solve mysteries.

Technology and coding: Applying logic and step-by-step problem-solving in programming and digital games.


The Perfect Mix: Exploring Ratio and Proportion through Taste

Learning Goals:

Understand the concept of ratios and proportions through hands-on mixing activities.

Apply mathematical reasoning to create balanced mixtures.

Develop skills in measurement, comparison, and data interpretation.

Recognise how ratio and proportion are used in everyday decision-making, especially in food and drink preparation.

Explanation of the Method/Principle:

This activity demonstrates how different ratios of ingredients can produce very different results.

Three buckets are provided:

Sugar solution (sweetness)

Fruit juice (flavour)

Water (dilution)

Students or visitors will mix these ingredients in their chosen ratio — for example, 2:3:1— using measuring cups or spoons. After mixing, they taste (or imagine tasting) the mixture and record which ratio produces the best overall balance of flavour.

The project shows how ratios affect outcomes in measurable and perceptible ways — just like in recipes, chemistry, or industrial processes. It encourages learners to observe proportional reasoning in a tangible, sensory context.

Key Words:

Ratio

Proportion

Measurement

Mixture

Balance

Real-life Applications:

Cooking and food science: Recipes rely on correct ingredient ratios to achieve desired taste and texture.

Chemistry and solutions: Proportions determine concentration, solubility, and reaction strength.

Pharmacy and medicine: Accurate ratios ensure correct dosages in drug formulation.

Environmental science: Ratios are used to measure pollutants and balance solutions in water treatment.

References:

Cambridge Primary Mathematics Curriculum — Measurement and Ratio topics.

“Practical Applications of Ratio in Everyday Life” – Math in Context Series.

Basic proportion and mixture experiments in classroom STEM resources.


From Flat to Solid: 3D Shapes and Their Nets

Learning Goals

Understand how 2D nets can be folded to form 3D solid shapes.

Identify and describe the faces, edges, and vertices of various 3D figures.

Develop spatial reasoning and the ability to visualize how flat patterns transform into solids.

Apply geometric concepts to real-world designs, such as packaging, construction, and art.

Explanation of the Method/Principle

This activity explores how flat, two-dimensional nets become three-dimensional solids when folded along their edges.

Students display and demonstrate the nets of shapes such as cubes, cuboids, pyramids, and prisms. Visitors are invited to fold paper nets themselves to form 3D models.

By engaging in this process, participants discover how the number of faces, edges, and vertices changes from one shape to another. They also learn that different nets can sometimes form the same 3D solid, depending on how the faces are arranged.

This activity highlights the connection between geometry and visualization, showing how mathematical structure is hidden within everyday objects.

Key Words

Faces

Edges

Vertices

Nets

Geometry

Spatial visualization

Real-Life Applications

Packaging design: Creating efficient box layouts using geometric nets.

Architecture and engineering: Understanding 3D forms and surface connections in construction.

Art and model making: Designing paper crafts and sculptures from geometric templates.

Mathematics and 3D modeling: Using geometry in computer graphics and design software.


  Shapes Challenge

Learning Goals:

  • Identify and classify geometric shapes and their characteristics
  • Apply logical thinking and problem-solving skills
  • Develop spatial awareness and reasoning by connecting geometric concepts to real-life applications

Explanation of the Method/Principle:

In the Shapes Challenge, students use their knowledge of geometry and spatial awareness to solve shape-based puzzles. Depending on their grade level, student facilitators or players will select one of the following: a shape description, a riddle, a jumbled-letter/word, or a picture clue.


Using the four (4) provided triangles, players must form the correct geometric shape — such as a square, rectangle, triangle, isosceles trapezium, or parallelogram.

When a player successfully forms the required shape, they ring the bell to signal completion. The student facilitators then verify whether the shape has been constructed correctly. The fastest player to form the correct shape and be validated wins.

Key Words:

Geometry

2D Shapes

Spatial Awareness and Reasoning

Real-life Applications:

o   Architecture and Engineering – Understanding how different shapes combine to form strong and stable structures helps in designing buildings, bridges, and other constructions.

o   Graphic Design and Art – Artists and designers use geometric principles to create balanced layouts, logos, and digital illustrations, just as students combine triangles to form complex figures.

o   Robotics and Coding – Spatial reasoning developed in the game enhances skills in designing movement paths, assembling components, and problem-solving in robotics.

o   Everyday Problem Solving – Recognising shapes helps in arranging objects efficiently, estimating space, and organising materials in daily life.

o   STEM Thinking – The challenge encourages critical and analytical thinking, essential in science, technology, engineering, and mathematics fields.

References:

o   National Council of Teachers of Mathematics (NCTM). Principles and Standards for School Mathematics. Reston, VA: NCTM, 2000.

→ Emphasises the importance of geometric reasoning and spatial visualisation in developing mathematical understanding.

o   Van de Walle, J. A., Karp, K. S., & Bay-Williams, J. M. (2019). Elementary and Middle School Mathematics: Teaching Developmentally. Pearson Education.

→ Provides strategies and activities for teaching geometry through hands-on exploration, including shape construction challenges.

o  Clements, D. H., & Sarama, J. (2015). Learning and Teaching Early Math: The Learning Trajectories Approach. Routledge.

→ Discusses how students build geometric and spatial reasoning skills through interactive, manipulative-based activities like shape puzzles.


STEAM & ICT Projects

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Brainworks-Total School is hosting its 21st Annual Science, STEAM, ICT, and Math Fair, an engaging and educational event that showcases the enthusiasm and creativity of students in these diverse fields. This exciting platform brings together projects that highlight innovation across Science, Technology, Engineering, Arts, and Mathematics, as well as cutting-edge developments in AI and robotics.

The Science, STEAM, ICT, and Math Fair 2024 celebrates the wonders of scientific discovery, technological advancement, and creativity.

This year, a special focus will be placed on AI projects, showcasing the transformative role of artificial intelligence in fields such as robotics, machine learning, and data science. Students will demonstrate AI-driven innovations, from autonomous robots to AI-powered vision systems, offering a glimpse into the future of technology.

Through these projects, students will not only hone their scientific and critical thinking skills but also explore how AI can help solve 21st-century sustainability challenges. The fair fosters global collaboration and encourages students to take on the responsibilities of shaping a future driven by technology and innovation.​